This problem occurs because ‘Hydra4GL’ is not able to process multibyte chars at present. Char sets like Chinese big 5, Thai, etc., are UTF8, which are multibyte.
This means that each individual char uses more than one byte of data. The ‘Hydra4GL’ backend is currently only able to correctly process single byte char sets, for example the ASCII char set.
Where possible use a single byte char set as we cannot guarentee that accurate information will be displayed if a UTF8 char set is used.
We understand that this is not always possible which is why there will be improvements made in ‘Hydra4GL’ which will allow it to deal with mutilbye chars in the future.